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-
- MOTOGP RELEASE NOTES
-
- Last updated: May 31, 2002
-
-
-
-
- ----------------
- DEFAULT CONTROLS
- ----------------
-
- Menu keys:
- Cursor keys - change selection
- Space or Enter - select
- Esc - go back
- Tab - special functions (see bottom of screen)
-
- Game keys:
- Left - steer and lean the bike to the left
- Right - steer and lean the bike to the right
- Up - accelerate
- Down - apply front and rear brakes evenly
- D - lean the rider forward on the bike
- C - lean the rider back on the bike
- X - apply the front brake
- Z - apply the rear brake
- Q - glance behind you
- W - change the camera view
- Esc - pause the game
-
- Tip: lean forward for greater speed and stability on straights; lean back to
- slow down and perform wheelies!
-
- Tip: power slide around corners by fully releasing the accelerator (up
- cursor key) before immediately reapplying. This will cause the rear wheel to
- spin and allow you drift the rear end of the bike.
-
- Tip: applying the rear brake (Z) allows the rider to skid the rear end of
- his/her bike.
-
- Tip: applying the front brake (X) allows the rider to perform tricks such as
- endos and burnouts.
-
-
-
-
- ---------------------------
- GRAPHICS CARD COMPATIBILITY
- ---------------------------
-
- MotoGP has been tested on these cards:
-
- nVidia GeForce4 Ti
- nVidia GeForce4 MX
- nVidia GeForce3
- nVidia GeForce2
- nVidia GeForce
- nVidia Riva TNT / TNT2
-
- ATI Radeon 8500
- ATI Radeon 7500
- ATI Radeon 7000
- ATI Rage Pro
- ATI Rage 128
-
- Matrox G550
- Matrox G450
- Matrox G400
- Matrox G200
-
- PowerVR Kyro II
-
- Intel i810
-
- 3dfx Voodoo5
- 3dfx Voodoo3
- 3dfx Voodoo2
-
- It is likely to work on any similar DirectX 8 compatible 3D cards, but this
- has not been tested.
-
- Although it will run on cards with low amounts of video memory, it ideally
- needs a 32 meg card to fit in all the textures, so it won't look too good on
- early hardware like the 8 meg Voodoo2!
-
- It is very important that you install the latest drivers for your card
- before running MotoGP, as there are known problems with older drivers on most
- of the hardware listed above. You can download current drivers from the
- manufacturer websites:
-
- nVidia - http://www.nvidia.com/view.asp?PAGE=drivers
- ATI - http://www.ati.com/support/driver.html
- Matrox - http://www.matrox.com/mga/support/drivers/home.cfm
- PowerVR - http://www.powervr.com/Downloads.asp
- Intel - http://support.intel.com/support/graphics
- 3dfx - http://www.voodoofiles.com/3dfxhelp.asp
-
-
-
-
- ---------------
- TROUBLESHOOTING
- ---------------
-
- Before installing the game, please make sure the destination drive has
- enough free space. If the install program warns you that there is not enough
- room, you should either remove other programs to free up space, or back up
- and select one of the partial install options (which will give slower
- loading times but require less room on your hard drive).
-
- The install directory name should not be longer than about 200 characters.
- If it is too long, the install will not work correctly.
-
- Some video card drivers contain optimisations that can interfere with the
- responsiveness of the game. If you find that this is happening try setting
- Triple Buffered to on under the Advanced Video Mode Settings.
-
- On the Radeon 7500 card, some driver versions incorrectly report that vertex
- shaders are supported even though this card does not in fact provide them.
- Turning on vertex shaders will cause problems on these cards. Some 7500
- drivers also have a bug that can make the bike lighting flicker when
- hardware T&L is enabled.
-
- When the controls are configured to use a mouse under Windows XP, the game
- may accidentally minimize during races. If you encounter this problem,
- change the control setup to use keyboard or joystick instead.
-
- On some cards, the true 32 bit color depth option (8.8.8.8 format) will be
- missing from the Advanced Graphics Detail Settings box immediately after a
- reboot (although the x.8.8.8 format, which is 32 bit without alpha, will
- still be available). Closing and reopening the launcher may be able to
- correct this.
-
- Although MotoGP is not fully compatible with the Windows 95 operating
- system, it will run under win95 if you first install the DCOM and Winsock2
- upgrades, which can be downloaded from www.microsoft.com. The install
- program will warn you if Winsock2 is not available, and tell you where to
- get it.
-
-
-
-
- ----------------
- DISPLAY SETTINGS
- ----------------
-
- The Configure Game button in the launcher program lets you tweak MotoGP to
- get the most possible out of your hardware. Here are a few hints on which
- settings are the most important, and what you want to avoid...
-
-
- Resolution - choose whatever you like, but personally I think it looks
- better in lower resolutions (eg. 800x600) with all the effects and
- antialiasing turned on than in high resolution with them disabled.
-
- Graphics detail - this slider allows you to choose the graphics
- detail. Generally the lower this is set the smoother the game
- will run. Change this if you want better performance or better
- graphics.
-
- Number of bikes - turning down the number of bikes is a great way
- to make the game run quickly even with everything else turned on,
- but then again, winning a race with only 8 bikes just isn't the
- same as getting out in front of a pack of 20...
-
-
- Advanced Video Mode Settings:
-
- Warning: changing these settings may stop the game from working
- correctly. If you encounter problems, click on the 'Reset Defaults'
- button to go back to the original values.
-
- Color depth - makes surprisingly little difference. Obviously the image
- quality is better in 24 or 32 bit than in 16 bit mode, but you won't
- lose any features or effects if you set it to use 16 bit color. The 24
- and 32 bit modes are basically the same, except that 32 bit uses an
- alpha channel while the 24 bit version wastes those bits. Many drivers
- don't support full 32 bit modes including alpha, but if yours does, and
- if your card supports pixel shaders, turning this on will allow more
- accurate shadows.
-
- Z depth - this controls both how many bits of zbuffer precision are
- available, and also whether the zbuffer will include stencil
- information. If there is only one number (eg. "32 bit"), this means
- there is only z data, but if there are two (eg. "32 bit (24.8)"), that
- means the buffer is split into 24 bits of z and 8 of stencil. MotoGP
- will work with any format of zbuffer, but at least 24 bit z is
- recommended to avoid sorting problems on distant objects, and a stencil
- buffer is highly recommended because without it we will be unable to
- display proper shadows or reflections on wet days. The best format is
- 24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should
- only use the simple 16 or 32 bit formats if your card doesn't support
- stencil buffers at all.
-
- Antialiasing - as well as conventional fullscreen antialiasing, MotoGP
- supports a full screen special effects mode that enables motion blur,
- accurate reflections of the environment during rainy days, and on pixel
- shader hardware, proper refractive raindrops on the camera lens. Use of
- this mode is highly recommended if your card is powerful enough to
- support it, but you may find it is too slow especially if you are
- running in a high resolution.
-
-
- Advanced Graphics Detail Settings:
-
- Warning: changing these settings may stop the game from working
- correctly. If you encounter problems, click on the 'Reset Defaults'
- button to go back to the original values.
-
- Texture resolution - MotoGP automatically scales the texture resolution
- according to how much memory is available in your card, so you will
- normally want to leave this slider in the center. Moving it to the right
- will force it to use a higher resolution than the autodetection would
- normally select, which may give better results but runs the risk of
- extremely bad performance if it forces the card to start thrashing
- textures, and can even cause crashes on some early cards (for instance
- Voodoo and some TNT drivers are extremely unreliable if you try to use
- more textures than will actually fit in the card).
-
- Multitexture layers - the landscape can be drawn using anywhere from 1
- to 4 layers of multitexturing. Turn this up if your card can handle it,
- or down if you need to make things run faster.
-
- Texture sharpness - this lets you adjust the point where your card will
- switch between texture mipmaps. Moving it to the right will make the
- textures look sharper and higher resolution, but at the cost of some
- shimmering and flicker especially in the distance. Moving it to the left
- will give a much smoother, more antialiased look, but without such good
- texture resolution.
-
- As for the other settings, the effects (sun, wet reflections, water
- droplets, particles, and skidmarks), generally cost less than increasing
- the draw distance and environment/bike/rider/shadow detail, so if your
- machine isn't fast enough to do them all, you should generally prefer to
- turn the effects on while keeping the detail quite low.
-
-
-
-
- -------
- CREDITS
- -------
-
- Rik 'Don't Panic' Alexander - Producer
- Jon Gibson - Lead Designer, Associate Producer
- Mike Patrick - Designer
- Richard Stone - Designer
- Alastair Cornish - Additional Design
- Angry Alkan Hassan - Additional Design
-
- Shawn Hargreaves - Lead Programmer
- Damyan 'Doctor' Pepper - Programmer
- gavin 'elf23' norman - programmer
- Sir George of Foot - Programmer
- Floating Peter Pimley - Programmer
- Adam Sawkins - Additional Programming
- Flack - Additional Programming
- Ross Childs - Additional Programming
- Sean Smith - Additional Programming
- Chris Caulfield - Dyne Physics Engine
-
- Jason Green - Lead Artist
- Boris Lowinger - Animator
- Harvey Parker - Artist
- Jason McFee - Artist
- Justin 'The Beaver' Bravery - Artist
- Lawrence 'I am Barros' Elwick - Artist
- Mark Hill - Artist
- Fizzy Pete Butler (aged 12) - Artist
- Rory 'Dr. Rodriguez' Walker - Artist
- Barny - Additional Artwork
- Jez White - Additional Artwork
-
- Adam Pitt - Sound
- Keith Clarke - Sound
-
- Music:
- Game On (Suzuka) - Third Girl
- Fever #2 (Jerez) - Shawn Hargreaves
- Dubadebedoom (Le Mans) - Shawn Hargreaves
- Burning Rubber (Mugello) - Third Girl
- Power Up (Assen) - BabyDope
- Rev It Up (Donington) - IC One
- Moto Trance (Sachsenring) - Third Girl
- Up All Night (Brno) - Subtropic
- Miami Sunrise (Valencia) - BabyDope
- Pray to the Radio (Phillip Island) - Shawn Hargreaves
- Laugh At You (Sheridan Circuit) - Third Girl
- Psynn (Menus) - Shawn Hargreaves
- Cookin' on Electric (Credits) - Third Girl
-
- Voiceovers:
- Alys Elwick - Jerez, Assen, Phillip Island
- Jon Gibson - Mugello, Donington
- Lynn Horton - Valencia
- Peter Pimley - Le Mans
- Rory Walker - Suzuka, Brno
- Shawn Hargreaves - Sachsenring
- Tony Beckwith - Sheridan Circuit
-
- Guy Mayhem, Rupert Mills - MIS
-
- Lynn Horton, Alys Elwick - Office Admin
-
- Craig Gabell - Art Director
- Greg Michael - Technical Director
- Nick Baynes - Development Director
- Tony Beckwith - The Boss
- Gary Liddon - Another Boss
- Karl Jeffery - King
-
- THQ International:
- Grant Dean - Director of European Product Development
- Michael Pattison - Head of Brand Management
- Jennifer Wyatt - Brand Manager
- Darren Williams - Brand Assistant
- Susanne Dieck - Localised Versions Coordination
- Bernd Kurtz - Localised Versions Coordination
- Andreas Herbertz - Translation and QA
- Patrick Fedtke - Translation and QA
- Thomas Dalamitros - Translation and QA
- Richard Williams - Senior Marketing Manager, UK+Export
- Virginie Zerah - Marketing Manager, France
- Achim Kuerten - Marketing Manager, Germany
- Andrew Hodgson - Marketing Director, Asia Pacific
- Yolanda Ridley - Marketing Executive, Export
-
- THQ North America:
- Raphael Hernandez - Producer
- Ron 'Yeti' Hodge - Lead Tester
- Danny Smith - Tester
- Charles Way - Tester
- David Pate - Tester
- Michael Alvarino - Tester
- Brent Doshier - Tester
- Adam Colman - Tester
- Joseph Boyle - Tester
- Brian Hartmann - Tester
- Carlo Diaz - Tester
- Mario Waibel, Brian McElroy - QA Technicians
- Jason Roberts - QA Database Administrator
- Monica Vallejo - QA Manager
- Jeremy S. Barnes - Director of Quality Assurance
-
- Special Thanks:
- Team Sabre Sport
- Paul Wilson
- Randy Mamola
- Kriss Daniels
- Paul Meston
- The Free Software Foundation
- Cygwin
- The Xbox Advanced Technology Group
- Jason Dorie (MV3 video codec)
- Xiph.org (Ogg Vorbis)
- Avery Lee (VirtualDub)
- Jordan Russell (Inno Setup)
- The Unholy Trinity: BLC, SuperTed, and SuperModel
- Jehova
- Fulvio's
- The Place With No Name
- Buy To Win
- Lager (the Bear)
-
-
-
-
- -----------------
- LICENSE AGREEMENT
- -----------------
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